WOo fixed a ton of bugs. Works completely now on Android. I’m still running into some Heap corruption errors. Not the best code I’ve ever written.
First Ludum Dare Completed. Looking forward to the next one.
Downlaod source here https://docs.google.com/open?id=0B0KydNNUSpLPaHB6OEl5RGdodEE
Download apk here https://docs.google.com/open?id=0B0KydNNUSpLPYmF4eFlqVDQtZ0U
WOOOOO I think the game is pretty much done. Now I need to fix all these crashes. It doesn’t even work on android :(. Need to fix that to call this fully completed. So I have added loading screen image. Icons. Menu to start. Game Over screen. Congrats Screen. Def filling out.
Woo I think there is a game here. Crystals have been added. They vary depending on how many you have. Time to get some nicer sprite for the main person and add a title screen.
Woooo. Got some more turrets. Actual things to avoid. Looking like this could actually be fun.
Gonna have the turrets be placed randomly and have a higher chance the more time crystals you pick up. Also speeding up the actual projectiles.
Fixed the annoying projectile bug. Still have a very bad memory issue. Memory management is an issue. Get segfaults. Not good. Don’t think I’ll have time to deal with them. Anyway I have some sort of engine up and running so thats good.
Getting closer. Still not quite there. I added projectiles but since they are kinematic bodies they aren’t getting removed as well as I would like to. SO I need to work on that. Getting pretty tired so I’m going to call. Lots of work to do yet. Hopefully I can get this finished.
Now it loads the next level when you hit the gray area using box2d collisions. Slow as usual but hopefully I will add some projectiles for you to swarve around.
Projectiles restarted level