Man it’s been too long.  House of games has had a long hiatus and so have I.  I got a new job which is taking up much of my time.  This was also scheduled the same weekend as ludum which is unfortunate but I doubt I would’ve been able to do both. Anyway.

The theme for the jam was Fire.  It was sponsered by guess who.  I recently purchased an Oculus Rift and I am/was super excited to develop something for it.  So we tried to make a mine cart game.

Screen Shot 2014-08-24 at 10.24.36 PM
ere is a screenshot of the fire the cart is running away from.

Screen Shot 2014-08-24 at 10.33.23 PM

Here is a shot of the rift.

Some post mordems.  The RIFT is hard.  I ran into tons of trouble with the drivers.  Multiple times the rift would freeze or get stuck in some weird state.  3D is also hard.  Spent a lot of time making art assets line up.  Need to figure out a way to easily line things up.  Maybe more use of triggers idk.  We had a hard coded distance for each mine track that I setup manually.  Lot of manual translations and rotations.  Too much for 1 programmer to do.

Also I need to figure out how to put a person on a spline.  Oh well it works.  Not very game like though.

Windows build

Also not sure if the rift will work with this build. I’ll test it later or you can leave a comment.