Enemy and Sword Attacks

Ludum31 Sat 1238 AM
Got some naive enemies working.  They just go right after the person.  Unfortunately my command pattern didn’t work due to trying to move toward the person.  I feel like there is a way but it was just way easier to use Vector3.MoveTowards().

Some problems so far.

  • Enemy not killed from sword for some reason.  Writing this I think the enemy needs a rigidbody to collide but I’m not quite sure.
  • When the enemy collides with the human for some reason the human starts rotating and then the camera also rotates.  This is a very annoying thing.

Only managed to really knock off one thing off my basic checklist.  Too tired to keep working.  See everyone tomorrow.


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