Got some naive enemies working. They just go right after the person. Unfortunately my command pattern didn’t work due to trying to move toward the person. I feel like there is a way but it was just way easier to use Vector3.MoveTowards().
Some problems so far.
- Enemy not killed from sword for some reason. Writing this I think the enemy needs a rigidbody to collide but I’m not quite sure.
- When the enemy collides with the human for some reason the human starts rotating and then the camera also rotates. This is a very annoying thing.
Only managed to really knock off one thing off my basic checklist. Too tired to keep working. See everyone tomorrow.